FireFly Studios' Space Colony is a strategy game with two basic levels of management. On one level you have to manage a futuristic base, while on the other you have to manage the relationships between the crew members who inhabit the base. It clearly draws inspiration from Maxis' popular life-simulator The Sims (just take a look at the box cover), as well as frommanagement games like RollerCoaster Tycoon, SimGolf, and FireFly's own Stronghold series. Though it has no multiplayer, the game does offer a great deal of content in the form of a comprehensive single-player campaign, a series of skirmish missions, and an open-ended sandbox mode. Plus, there's a map editor you can use to create your own levels. WhileSpace Colony offers a great deal of breadth, and a surprising amount of depth, it never really capitalizes on either of these strengths to become an incredibly compelling or incredibly enjoyable game.

Space Colony's premise involves a ragtag band of misfits in the employ of a futuristic corporation intent on squeezing profits out of interplanetary operations like mining, farming, and even tourism. As such, in the single-player and skirmish maps, you're given a series of goals (like acquiring a certain amount of money, harvesting a certain number of space chickens, building a certain number of fixtures or structures, and so on) that you must complete to finish your current mission and move on to the next one.

Space Colony Tech Info
Publisher: Gathering
Developer: FireFly Studios
Genre: Sci-Fi Real-Time Strategy
Release Date: Oct 14, 2003
ESRB: TEEN
ESRB Descriptors: Mature Sexual Themes, Mild Language, Mild Violence, Animated Blood

Game Information
DirectX Version: v8.1
Operating System: Windows 98/2000/ME/XP

Minimum System Requirements
System: 800MHz or equivalent
RAM: 64 MB
Video Memory: 4 MB
Hard Drive Space: 850 MB

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